Posts Tagged ‘gTween

Thursday, September 2, 2010

GTween + TweenLite = ?

Jack’s tween engine, TweenLite, and Grant’s tween engine, GTween, both offer great options to any Flash/Flex developer.  While the debate over which is preferred over the other is up for grabs, the two look bring the best of both worlds with a even more well rounded tween engine.

Thursday, September 2, 2010

GTween + Tweener = GTweener

Here’s an interesting attempt to integrate the features of GTween and Tweener called GTweener. Elyon has packaged GTweener together with GTween Beta 4 and the Equations class from Tweener which is used to enhance the easing. There are also some extra functional differences being integrated into this interesting couple.

With the update of GTweeen(beta 5), Grant introduces a new class call GTweenTimeline.  This new class,an extension of GTween, lets you easily build a virtual timeline of tweens, actions and labels, then control the whole thing as though it’s a single tween.

Thursday, September 2, 2010

Even More Sequencing With GTween Beta 5

I have been keeping an eye on Grant Skinner’s gTween for some time now and it is looking pretty sweet.  A key feature called sequencing allows you to set up a sequence of tweens so they happen in a particular order.  WOW! Check out this preview that Grant put together demoing this feature.